Beyond the Wall of Sleep

Hammer Down

Hammer Down was realeased shortly after my Quake 2 map Infernal Base and is a classic for 1 on 1 matches. The main focus for this level has been gameplay, thus I created a simple layout with great connectivity. The layout, paired with extensive playtesting, eventually became one of the fastest and most intense Quake 1 deathmatch maps.

GomDM2 - Hammer Down

Facts

Reviews

Gom Jabbar’s first map for Quake is a tough 1-on-1 piece. This map is extremely fast with an excellent layout, superb connectivity and a fist full of 3D. Playing like a Rocket Arena, you’ll have to keep the “hammer down” on your opponent taking the fight right to them at every turn. If you let up or falter, it’ll be a very long day. This map is a damn good play and will blast the Q2 cobwebs right out the side of your skull. Plant this one on your HD. - The Ramshackle

Very nice map with a heavy nod to Headshot in it’s texturing, teleports and lifts. This is a small, compact level that provides a lot of brutal killing. Perfect for a small number of people, the interconnectivity of the areas is excellent providing you with a lot of avenues in and out of the various areas. The weapons are on the heavy side (mainly RL and TB) and the lighting effects are great (spotlights, etc..). This is a real winner … don’t hesitate to grab it! - Multiplayer Quake