Beyond the Wall of Sleep

That is not dead which can eternal lie…

March 10, 2008 - Games, Level Design

… and even with strange æons Quake will not die.

Kell, necros and Preach finally released Quoth 2 with loads of Quake goodness. New monsters, items and environmental features make up a nice release which was long overdue. Only checked into it for a couple of minutes as of yet but while doing so realized that there are some unfinished maps on my HDD, might be worth mapping a bit again. Especially with Willem releasing ToeTag there’s no good excuse not to map on my Mac anymore.

The Quoth 2 release fits the release of SleepwalkR’s SDL port of Fitzquake quite nicely. New content with Quoth and the most brilliant engine finally available on the Mac (and Linux) - it’s unbelievable how much love the good old Quake still gets. Huzzah!

Work in progress Q4 DM

February 12, 2006 - Level Design

To prove that I’m actually mapping from time to time you can find three screenshots of the Quake 4 DM map I’m currently working on below (click the thumbnails to enlarge).

There’s still a lot of stuff to do until the map is finished: The brushwork for example is only about 60% done and I haven’t put much effort into lighting the map properly, as you can easily see from the screenshots. What I’m aiming at in the end is a 4+ player FFA map.

Feel free to leave a comment, even if there isn’t that much to comment on yet.